Its probably biggest feature is virtualization. Mod Organizer 2 (MO2): Some people say it works well and it's still actively developed.TesModManager: Updated version of OBMM.The need to create an omod before installing is unnecessarily complicated. Might work for some mods, but I've often read about problems. Oblivion Mod Manager (OBMM): Outdated.You can find my Wrye Bash guides on this blog. Even if you use another Mod Manager, eventually you will need Bash's Bashed Patch. It's an invaluable toolbox for Oblivion and the Installer function is just a small part of it. I personally use Wrye Bash, because I need it anyway for the Bashed Patch and various other features, so why should I grab another program for installing? Options are: You can manually save the ini ingame by opening the console and typing "saveini" and pressing enter.Rename them or adjust your screenshot index in the ini. If you took a lot of screenshots, you will overwrite them next time you take new ones. If you changed settings, you need to change them again. Also careful: When the game crashes, ini settings are not saved.Make sure to save your old screenshots if you want to keep them or adjust the index. If you restore an old ini and did take a lot of screens, you will overwrite them when you take more. Careful: The ScreenShot index is saved in there. A few mods make changes to it and can mess up things, sometimes when you don't expect it, so having a backup of a working config can be good. Once you have a nice running game, go in the second location and make a copy of the Oblivion.ini.If you use Steam, don't rely on Steam cloud for backing up your saves.A new one will be generated when you start the game. This folder is NOT nuked when you uninstall the game, so if you've had a previous install, make sure to go in there and get rid of the Oblivion.ini or it will keep old settings and probably cause problems. This is where your settings and saved games are stored. The other is in My Documents/My Games/Oblivion.This is where the game itself is and where all your mods will have to end up once they are installed with the mod manager of your choice. and it is not in the default Programs directory). One is wherever you installed it to (and I hope you followed 1.It can extract zip, rar and 7z archives and 99% of all mods are either of those. If your browser doesn't give you the option to save, check the browser settings. Even if some Mod Managers can handle 7z directly, it's a spectacularly bad idea to assign the file extension as a whole to that. If using Wrye Bash, you should always save those files instead of opening them, and then moving them into the installers directory. For some kind of files, it wants to automatically open those with an assigned program, like omods with Oblivion Mod Manager. When you click to download any file, your browser should ask what to do with that file.It is crucial that you can see the difference. Some mods have the same file name for their esp, esm, bsa and ini file. This might not be 100% accurate, because my Windows isn't English. Usually you can turn file extensions on somewhere in Windows explorer, under options > view > uncheck "hide known file extensions".You should know how to create folders, copy files, download files and what file extensions are and how to view them.Sometimes when your graphics card driver gets an update, Oblivion will think it's a new one, try to find matching settings, fail to recognize your GPU and decide that "medium" is the best you deserve. You don't need it to access your mods, it messes up more than that it helps. Optional: Set all the graphic settings to what you want now, then never touch the OblivionLoader.exe again.
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